Black Luster Soldier Deck Breakdown

Main Deck

Banisher of the Light
Banisher of the Light
Banisher of the Light
LIGHT 3
Banisher of the Light
  • ATK:

  • 100

  • DEF:

  • 2000


Any card sent to the Graveyard is banished instead.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Witch of the Black Forest
Witch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Mask of Darkness
Mask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.

Yata-Garasu
Yata-Garasu
Yata-Garasu
WIND 2
Yata-Garasu
  • ATK:

  • 200

  • DEF:

  • 100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.

Card Destruction
Card Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    Confiscation
    Confiscation
    Confiscation
    Spell Normal
    Confiscation

      Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

      Dark Hole
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        Delinquent Duo
        Delinquent Duo
        Delinquent Duo
        Spell Normal
        Delinquent Duo

          Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

          Giant Trunade
          Giant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.

            Graceful Charity
            Graceful Charity
            Graceful Charity
            Spell Normal
            Graceful Charity

              Draw 3 cards, then discard 2 cards.

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Mystical Space Typhoon
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.

                  Nobleman of Crossout
                  Nobleman of Crossout
                  Nobleman of Crossout
                  Spell Normal
                  Nobleman of Crossout

                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                    Offerings to the Doomed
                    Offerings to the Doomed
                    Offerings to the Doomed
                    Spell Quick
                    Offerings to the Doomed

                      Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

                      Painful Choice
                      Painful Choice
                      Painful Choice
                      Spell Normal
                      Painful Choice

                        Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

                        Pot of Greed
                        Pot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          Draw 2 cards.



                          Tag(s):

                          Raigeki
                          Raigeki
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.



                            Tag(s):

                            Snatch Steal
                            Snatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                              The Forceful Sentry
                              The Forceful Sentry
                              The Forceful Sentry
                              Spell Normal
                              The Forceful Sentry

                                Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.

                                Dust Tornado
                                Dust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                  Imperial Order
                                  Imperial Order
                                  Imperial Order
                                  Trap Continuous
                                  Imperial Order

                                    Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.

                                    Solemn Judgment
                                    Solemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                      Tag(s):

                                      Torrential Tribute
                                      Torrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.

                                        Waboku
                                        Waboku
                                        Waboku
                                        Trap Normal
                                        Waboku

                                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                          Main: 54 Extra: 18

                                          1 cardAllure Queen LV3 1 cardAllure Queen LV3
                                          Allure Queen LV3
                                          DARK 3
                                          Allure Queen LV3
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 500


                                          Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.


                                          1 cardArtifact Lancea 1 cardArtifact Lancea
                                          Artifact Lancea
                                          LIGHT 5
                                          Artifact Lancea
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 2300


                                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                          1 cardBlack Luster Soldier - Envoy of the Beginning
                                          1 cardBlack Luster Soldier - Envoy of the Beginning
                                          Black Luster Soldier - Envoy of the Beginning
                                          LIGHT 8
                                          Black Luster Soldier - Envoy of the Beginning
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                          1 cardBystial Baldrake
                                          1 cardBystial Baldrake
                                          Bystial Baldrake
                                          DARK 6
                                          Bystial Baldrake
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                                          1 cardBystial Druiswurm
                                          1 cardBystial Druiswurm
                                          Bystial Druiswurm
                                          DARK 6
                                          Bystial Druiswurm
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                          1 cardBystial Magnamhut
                                          1 cardBystial Magnamhut
                                          Bystial Magnamhut
                                          DARK 6
                                          Bystial Magnamhut
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                          1 cardBystial Saronir 1 cardBystial Saronir
                                          Bystial Saronir
                                          DARK 6
                                          Bystial Saronir
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                                          2 cardChaos Allure Queen 2 cardChaos Allure Queen
                                          Chaos Allure Queen
                                          LIGHT 7
                                          Chaos Allure Queen
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.


                                          1 cardChaos Hunter 1 cardChaos Hunter
                                          Chaos Hunter
                                          DARK 7
                                          Chaos Hunter
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1600


                                          When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                          1 cardChaos Nephthys 1 cardChaos Nephthys
                                          Chaos Nephthys
                                          DARK 8
                                          Chaos Nephthys
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1600


                                          Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


                                          1 cardChaos Valkyria 1 cardChaos Valkyria
                                          Chaos Valkyria
                                          LIGHT 4
                                          Chaos Valkyria
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1050


                                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                                          2 cardChaos Witch 2 cardChaos Witch
                                          Chaos Witch
                                          DARK 4
                                          Chaos Witch
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.


                                          1 cardD.D. Crow 1 cardD.D. Crow
                                          D.D. Crow
                                          DARK 1
                                          D.D. Crow
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 100


                                          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                          1 cardFantastical Dragon Phantazmay 1 cardFantastical Dragon Phantazmay
                                          Fantastical Dragon Phantazmay
                                          DARK 7
                                          Fantastical Dragon Phantazmay
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                                          1 cardJizukiru, the Star Destroying Kaiju 1 cardJizukiru, the Star Destroying Kaiju
                                          Jizukiru, the Star Destroying Kaiju
                                          LIGHT 10
                                          Jizukiru, the Star Destroying Kaiju
                                          • ATK:

                                          • 3300

                                          • DEF:

                                          • 2600


                                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                          1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                          Nibiru, the Primal Being
                                          LIGHT 11
                                          Nibiru, the Primal Being
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 600


                                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                          1 cardRadian, the Multidimensional Kaiju 1 cardRadian, the Multidimensional Kaiju
                                          Radian, the Multidimensional Kaiju
                                          DARK 7
                                          Radian, the Multidimensional Kaiju
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2500


                                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                                          1 cardShell of Chaos 1 cardShell of Chaos
                                          Shell of Chaos
                                          DARK 4
                                          Shell of Chaos
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 0


                                          Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.


                                          1 cardSkull Meister 1 cardSkull Meister
                                          Skull Meister
                                          DARK 4
                                          Skull Meister
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 400


                                          When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


                                          1 cardThe Bystial Lubellion
                                          1 cardThe Bystial Lubellion
                                          The Bystial Lubellion
                                          LIGHT 8
                                          The Bystial Lubellion
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                                          1 cardChaos Emperor, the Dragon of Armageddon 1 cardChaos Emperor, the Dragon of Armageddon
                                          Chaos Emperor, the Dragon of Armageddon
                                          DARK 81
                                          Chaos Emperor, the Dragon of Armageddon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          [ Pendulum Effect ] You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.


                                          1 cardBlazing Cartesia, the Virtuous 1 cardBlazing Cartesia, the Virtuous
                                          Blazing Cartesia, the Virtuous
                                          LIGHT 4
                                          Blazing Cartesia, the Virtuous
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


                                          2 cardChaos Mirage Dragon 2 cardChaos Mirage Dragon
                                          Chaos Mirage Dragon
                                          LIGHT 4
                                          Chaos Mirage Dragon
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 600


                                          You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


                                          1 cardCore of Chaos 1 cardCore of Chaos
                                          Core of Chaos
                                          LIGHT 2
                                          Core of Chaos
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1600


                                          Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it.


                                          1 cardEffect Veiler 1 cardEffect Veiler
                                          Effect Veiler
                                          LIGHT 1
                                          Effect Veiler
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                          1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                                          Ghost Ogre & Snow Rabbit
                                          LIGHT 3
                                          Ghost Ogre & Snow Rabbit
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                          1 cardRingowurm, the Dragon Guarding the Hundred Apples 1 cardRingowurm, the Dragon Guarding the Hundred Apples
                                          Ringowurm, the Dragon Guarding the Hundred Apples
                                          LIGHT 2
                                          Ringowurm, the Dragon Guarding the Hundred Apples
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 1100


                                          If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn.


                                          2 cardAllure of Darkness
                                          2 cardAllure of Darkness
                                          Allure of Darkness
                                          Spell Normal
                                          Allure of Darkness

                                            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                            1 cardBranded Regained 1 cardBranded Regained
                                            Branded Regained
                                            Spell Continuous
                                            Branded Regained

                                              If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                                              1 cardCalled by the Grave
                                              1 cardCalled by the Grave
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                1 cardCard Destruction
                                                1 cardCard Destruction
                                                Card Destruction
                                                Spell Normal
                                                Card Destruction

                                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                  1 cardChaos Space
                                                  1 cardChaos Space
                                                  Chaos Space
                                                  Spell Normal
                                                  Chaos Space

                                                    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                                                    1 cardDark Ruler No More 1 cardDark Ruler No More
                                                    Dark Ruler No More
                                                    Spell Normal
                                                    Dark Ruler No More

                                                      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                      Tag(s):

                                                      1 cardFoolish Burial
                                                      1 cardFoolish Burial
                                                      Foolish Burial
                                                      Spell Normal
                                                      Foolish Burial

                                                        Send 1 monster from your Deck to the GY.




                                                        Tag(s):

                                                        1 cardForbidden Droplet 1 cardForbidden Droplet
                                                        Forbidden Droplet
                                                        Spell Quick
                                                        Forbidden Droplet

                                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                          Tag(s):

                                                          1 cardGold Sarcophagus
                                                          1 cardGold Sarcophagus
                                                          Gold Sarcophagus
                                                          Spell Normal
                                                          Gold Sarcophagus

                                                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                            1 cardHarpie's Feather Duster
                                                            1 cardHarpie's Feather Duster
                                                            Harpie's Feather Duster
                                                            Spell Normal
                                                            Harpie's Feather Duster

                                                              Destroy all Spell and Trap Cards your opponent controls.




                                                              Tag(s):

                                                              1 cardMonster Gate
                                                              1 cardMonster Gate
                                                              Monster Gate
                                                              Spell Normal
                                                              Monster Gate

                                                                Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                                1 cardRaigeki
                                                                1 cardRaigeki
                                                                Raigeki
                                                                Spell Normal
                                                                Raigeki

                                                                  Destroy all monsters your opponent controls.




                                                                  Tag(s):

                                                                  1 cardReasoning
                                                                  1 cardReasoning
                                                                  Reasoning
                                                                  Spell Normal
                                                                  Reasoning

                                                                    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                    1 cardTriple Tactics Talent
                                                                    1 cardTriple Tactics Talent
                                                                    Triple Tactics Talent
                                                                    Spell Normal
                                                                    Triple Tactics Talent

                                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                      Tag(s):

                                                                      1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                                      Triple Tactics Thrust
                                                                      Spell Normal
                                                                      Triple Tactics Thrust

                                                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                        1 cardUltimate Slayer 1 cardUltimate Slayer
                                                                        Ultimate Slayer
                                                                        Spell Normal
                                                                        Ultimate Slayer

                                                                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                          1 cardDestructive Daruma Karma Cannon 1 cardDestructive Daruma Karma Cannon
                                                                          Destructive Daruma Karma Cannon
                                                                          Trap Normal
                                                                          Destructive Daruma Karma Cannon

                                                                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                            1 cardDimensional Barrier 1 cardDimensional Barrier
                                                                            Dimensional Barrier
                                                                            Trap Normal
                                                                            Dimensional Barrier

                                                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                              1 cardEvenly Matched 1 cardEvenly Matched
                                                                              Evenly Matched
                                                                              Trap Normal
                                                                              Evenly Matched

                                                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                                Infinite Impermanence
                                                                                Trap Normal
                                                                                Infinite Impermanence

                                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                  1 cardSolemn Strike 1 cardSolemn Strike
                                                                                  Solemn Strike
                                                                                  Trap Counter
                                                                                  Solemn Strike

                                                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                    Tag(s):

                                                                                    1 cardTitanocider 1 cardTitanocider
                                                                                    Titanocider
                                                                                    Trap Normal
                                                                                    Titanocider

                                                                                      Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                                                                      1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                      Elder Entity N'tss
                                                                                      LIGHT 4
                                                                                      Elder Entity N'tss
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                      1 cardGranguignol the Dusk Dragon 1 cardGranguignol the Dusk Dragon
                                                                                      Granguignol the Dusk Dragon
                                                                                      LIGHT 8
                                                                                      Granguignol the Dusk Dragon
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


                                                                                      1 cardS:P Little Knight
                                                                                      1 cardS:P Little Knight
                                                                                      S:P Little Knight
                                                                                      DARK
                                                                                      S:P Little Knight
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right


                                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                      1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                                                      Bystial Dis Pater
                                                                                      DARK 10
                                                                                      Bystial Dis Pater
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 3500


                                                                                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                                                      1 cardChaos Angel 1 cardChaos Angel
                                                                                      Chaos Angel
                                                                                      DARK 10
                                                                                      Chaos Angel
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 2800


                                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                      1 cardChaos Archfiend 1 cardChaos Archfiend
                                                                                      Chaos Archfiend
                                                                                      DARK 8
                                                                                      Chaos Archfiend
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.


                                                                                      1 cardChaos Beast 1 cardChaos Beast
                                                                                      Chaos Beast
                                                                                      DARK 6
                                                                                      Chaos Beast
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                                                                      1 cardDespian Luluwalilith 1 cardDespian Luluwalilith
                                                                                      Despian Luluwalilith
                                                                                      LIGHT 12
                                                                                      Despian Luluwalilith
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                                                                      1 cardF.A. Dawn Dragster 1 cardF.A. Dawn Dragster
                                                                                      F.A. Dawn Dragster
                                                                                      LIGHT 7
                                                                                      F.A. Dawn Dragster
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                                                      1 cardInfernity Doom Archfiend 1 cardInfernity Doom Archfiend
                                                                                      Infernity Doom Archfiend
                                                                                      DARK 6
                                                                                      Infernity Doom Archfiend
                                                                                      • ATK:

                                                                                      • 2200

                                                                                      • DEF:

                                                                                      • 1600


                                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.


                                                                                      1 cardPSY-Framelord Omega
                                                                                      1 cardPSY-Framelord Omega
                                                                                      PSY-Framelord Omega
                                                                                      LIGHT 8
                                                                                      PSY-Framelord Omega
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • DEF:

                                                                                      • 2200


                                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                      1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                                      Psychic End Punisher
                                                                                      LIGHT 11
                                                                                      Psychic End Punisher
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 3500


                                                                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                                      1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                                                                      Scarlight Red Dragon Archfiend
                                                                                      DARK 8
                                                                                      Scarlight Red Dragon Archfiend
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                                                      1 cardStardust Spark Dragon 1 cardStardust Spark Dragon
                                                                                      Stardust Spark Dragon
                                                                                      LIGHT 8
                                                                                      Stardust Spark Dragon
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                                                                      1 cardTri-Edge Master 1 cardTri-Edge Master
                                                                                      Tri-Edge Master
                                                                                      LIGHT 6
                                                                                      Tri-Edge Master
                                                                                      • ATK:

                                                                                      • 2100

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.


                                                                                      1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                                                      Golden Cloud Beast - Malong
                                                                                      LIGHT 6
                                                                                      Golden Cloud Beast - Malong
                                                                                      • ATK:

                                                                                      • 2200

                                                                                      • DEF:

                                                                                      • 1000


                                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                                      Mereologic Aggregator
                                                                                      DARK
                                                                                      Mereologic Aggregator
                                                                                      • ATK:

                                                                                      • 2600

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      DARK
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      • ATK:

                                                                                      • 2900

                                                                                      • DEF:

                                                                                      • 2900


                                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                      BLACK LUSTER SOLDIER Decks in OCG








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