Black Luster Soldier Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Kaibaman
Kaibaman
Kaibaman
LIGHT 3
Kaibaman
  • ATK:

  • 200

  • DEF:

  • 700


You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Burst Stream of Destruction
Burst Stream of Destruction
Burst Stream of Destruction
Spell Normal
Burst Stream of Destruction

    If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.

    Graceful Charity
    Graceful Charity
    Graceful Charity
    Spell Normal
    Graceful Charity

      Draw 3 cards, then discard 2 cards.

      Heavy Storm
      Heavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        Lightning Vortex
        Lightning Vortex
        Lightning Vortex
        Spell Normal
        Lightning Vortex

          Discard 1 card; destroy all face-up monsters your opponent controls.

          Mystical Space Typhoon
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.

            Pot of Greed
            Pot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.



              Tag(s):

              Premature Burial
              Premature Burial
              Premature Burial
              Spell Equip
              Premature Burial

                Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

                Snatch Steal
                Snatch Steal
                Snatch Steal
                Spell Equip
                Snatch Steal

                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                  Call of the Haunted
                  Call of the Haunted
                  Call of the Haunted
                  Trap Continuous
                  Call of the Haunted

                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                    Magic Cylinder
                    Magic Cylinder
                    Magic Cylinder
                    Trap Normal
                    Magic Cylinder

                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                      Mirror Force
                      Mirror Force
                      Mirror Force
                      Trap Normal
                      Mirror Force

                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                        Sakuretsu Armor
                        Sakuretsu Armor
                        Sakuretsu Armor
                        Trap Normal
                        Sakuretsu Armor

                          When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                          Main: 55

                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          Black Luster Soldier - Envoy of the Beginning
                          LIGHT 8
                          Black Luster Soldier - Envoy of the Beginning
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                          1 cardBreaker the Magical Warrior
                          1 cardBreaker the Magical Warrior
                          Breaker the Magical Warrior
                          DARK 4
                          Breaker the Magical Warrior
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                          1 cardD.D. Assailant 1 cardD.D. Assailant
                          D.D. Assailant
                          EARTH 4
                          D.D. Assailant
                          • ATK:

                          • 1700

                          • DEF:

                          • 1600


                          After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                          1 cardD.D. Warrior Lady
                          1 cardD.D. Warrior Lady
                          D.D. Warrior Lady
                          LIGHT 4
                          D.D. Warrior Lady
                          • ATK:

                          • 1500

                          • DEF:

                          • 1600


                          After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                          1 cardExiled Force
                          1 cardExiled Force
                          Exiled Force
                          EARTH 4
                          Exiled Force
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can Tribute this card to target 1 monster on the field; destroy that target.


                          1 cardKaibaman 1 cardKaibaman
                          Kaibaman
                          LIGHT 3
                          Kaibaman
                          • ATK:

                          • 200

                          • DEF:

                          • 700


                          You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


                          1 cardKaiser Glider 1 cardKaiser Glider
                          Kaiser Glider
                          LIGHT 6
                          Kaiser Glider
                          • ATK:

                          • 2400

                          • DEF:

                          • 2200


                          Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.


                          3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                          Manju of the Ten Thousand Hands
                          LIGHT 4
                          Manju of the Ten Thousand Hands
                          • ATK:

                          • 1400

                          • DEF:

                          • 1000


                          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                          1 cardSangan
                          1 cardSangan
                          Sangan
                          DARK 3
                          Sangan
                          • ATK:

                          • 1000

                          • DEF:

                          • 600


                          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                          2 cardSenju of the Thousand Hands 2 cardSenju of the Thousand Hands
                          Senju of the Thousand Hands
                          LIGHT 4
                          Senju of the Thousand Hands
                          • ATK:

                          • 1400

                          • DEF:

                          • 1000


                          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


                          2 cardSonic Bird 2 cardSonic Bird
                          Sonic Bird
                          WIND 4
                          Sonic Bird
                          • ATK:

                          • 1400

                          • DEF:

                          • 1000


                          When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.


                          1 cardSpirit Reaper 1 cardSpirit Reaper
                          Spirit Reaper
                          DARK 3
                          Spirit Reaper
                          • ATK:

                          • 300

                          • DEF:

                          • 200


                          Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                          1 cardTwin-Headed Behemoth
                          1 cardTwin-Headed Behemoth
                          Twin-Headed Behemoth
                          WIND 3
                          Twin-Headed Behemoth
                          • ATK:

                          • 1500

                          • DEF:

                          • 1200


                          During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.


                          1 cardMorphing Jar
                          1 cardMorphing Jar
                          Morphing Jar
                          EARTH 2
                          Morphing Jar
                          • ATK:

                          • 700

                          • DEF:

                          • 600


                          FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                          3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
                          Blue-Eyes White Dragon
                          LIGHT 8
                          Blue-Eyes White Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                          3 cardPaladin of White Dragon 3 cardPaladin of White Dragon
                          Paladin of White Dragon
                          LIGHT 4
                          Paladin of White Dragon
                          • ATK:

                          • 1900

                          • DEF:

                          • 1200


                          You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragons" cannot attack for the rest of this turn.


                          1 cardRelinquished 1 cardRelinquished
                          Relinquished
                          DARK 1
                          Relinquished
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


                          1 cardBlack Illusion Ritual 1 cardBlack Illusion Ritual
                          Black Illusion Ritual
                          Spell Normal
                          Black Illusion Ritual

                            This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


                            1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
                            Burst Stream of Destruction
                            Spell Normal
                            Burst Stream of Destruction

                              If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


                              1 cardCard Destruction
                              1 cardCard Destruction
                              Card Destruction
                              Spell Normal
                              Card Destruction

                                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                1 cardEnemy Controller
                                1 cardEnemy Controller
                                Enemy Controller
                                Spell Quick
                                Enemy Controller

                                  Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                  1 cardFulfillment of the Contract 1 cardFulfillment of the Contract
                                  Fulfillment of the Contract
                                  Spell Equip
                                  Fulfillment of the Contract

                                    Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                                    1 cardGraceful Charity
                                    1 cardGraceful Charity
                                    Graceful Charity
                                    Spell Normal
                                    Graceful Charity

                                      Draw 3 cards, then discard 2 cards.


                                      1 cardHeavy Storm
                                      1 cardHeavy Storm
                                      Heavy Storm
                                      Spell Normal
                                      Heavy Storm

                                        Destroy all Spell and Trap Cards on the field.


                                        1 cardLightning Vortex
                                        1 cardLightning Vortex
                                        Lightning Vortex
                                        Spell Normal
                                        Lightning Vortex

                                          Discard 1 card; destroy all face-up monsters your opponent controls.


                                          1 cardMystical Space Typhoon
                                          1 cardMystical Space Typhoon
                                          Mystical Space Typhoon
                                          Spell Quick
                                          Mystical Space Typhoon

                                            Target 1 Spell/Trap on the field; destroy that target.


                                            1 cardPot of Greed
                                            1 cardPot of Greed
                                            Pot of Greed
                                            Spell Normal
                                            Pot of Greed

                                              Draw 2 cards.




                                              Tag(s):

                                              1 cardPremature Burial
                                              1 cardPremature Burial
                                              Premature Burial
                                              Spell Equip
                                              Premature Burial

                                                Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                2 cardRitual Weapon 2 cardRitual Weapon
                                                Ritual Weapon
                                                Spell Equip
                                                Ritual Weapon

                                                  Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF.


                                                  1 cardSnatch Steal
                                                  1 cardSnatch Steal
                                                  Snatch Steal
                                                  Spell Equip
                                                  Snatch Steal

                                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                    1 cardSoul Exchange 1 cardSoul Exchange
                                                    Soul Exchange
                                                    Spell Normal
                                                    Soul Exchange

                                                      Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                                                      1 cardSoul Release 1 cardSoul Release
                                                      Soul Release
                                                      Spell Normal
                                                      Soul Release

                                                        Target up to 5 cards in any GY(s); banish them.


                                                        1 cardStamping Destruction 1 cardStamping Destruction
                                                        Stamping Destruction
                                                        Spell Normal
                                                        Stamping Destruction

                                                          If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                                                          3 cardWhite Dragon Ritual 3 cardWhite Dragon Ritual
                                                          White Dragon Ritual
                                                          Spell Normal
                                                          White Dragon Ritual

                                                            This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.


                                                            1 cardCall of the Haunted
                                                            1 cardCall of the Haunted
                                                            Call of the Haunted
                                                            Trap Continuous
                                                            Call of the Haunted

                                                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                              1 cardCompulsory Evacuation Device
                                                              1 cardCompulsory Evacuation Device
                                                              Compulsory Evacuation Device
                                                              Trap Normal
                                                              Compulsory Evacuation Device

                                                                Target 1 monster on the field; return that target to the hand.


                                                                1 cardMagic Cylinder
                                                                1 cardMagic Cylinder
                                                                Magic Cylinder
                                                                Trap Normal
                                                                Magic Cylinder

                                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                                  1 cardMirror Force
                                                                  1 cardMirror Force
                                                                  Mirror Force
                                                                  Trap Normal
                                                                  Mirror Force

                                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                    1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                                    Sakuretsu Armor
                                                                    Trap Normal
                                                                    Sakuretsu Armor

                                                                      When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                      1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                                                      Seven Tools of the Bandit
                                                                      Trap Counter
                                                                      Seven Tools of the Bandit

                                                                        When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                        1 cardSoul Resurrection 1 cardSoul Resurrection
                                                                        Soul Resurrection
                                                                        Trap Continuous
                                                                        Soul Resurrection

                                                                          Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                          1 cardThreatening Roar 1 cardThreatening Roar
                                                                          Threatening Roar
                                                                          Trap Normal
                                                                          Threatening Roar

                                                                            Your opponent cannot declare an attack this turn.


                                                                            1 cardWaboku 1 cardWaboku
                                                                            Waboku
                                                                            Trap Normal
                                                                            Waboku

                                                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                              1 cardWall of Revealing Light 1 cardWall of Revealing Light
                                                                              Wall of Revealing Light
                                                                              Trap Continuous
                                                                              Wall of Revealing Light

                                                                                Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.



                                                                                BLACK LUSTER SOLDIER Decks in OCG








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